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1.
Mar Environ Res ; 161: 105135, 2020 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-32942210

RESUMO

Environmental changes have been associated with natural climatic variability or human activity. Water resources management is, perhaps, the most drastic change observed in the coastal environment. However, external forcings such as the El Niño event have important implications in the global and regional hydrological balance. These environmental changes have an impact on the density and biomass of the ichthyofauna in the Terminos Lagoon (TL) for the past 30 years, presumably, associated with variations in the temperature and surface salinity of the sea. Therefore, in the present study, δ18O was quantified in otoliths of two important species due to their dominance: Stellifer lanceolatus and Eucinostomus gula, and to understand the environmental changes reflected in both species. The δ18O was analyzed in otoliths of these two species captured in 1998/1997, 2006/2007 and 2016/2017 and were compared with in situ temperature and salinity data. Sea surface temperature and salinity increased by 2 °C and 9, respectively, between 1997 and 2017. Stellifer lanceolatus δ18O values was in isotopic equilibrium with seawater calcite; while, E. gula is not in isotopic equilibrium. The δ18O of S. lanceolatus and E. gula varied significantly with the increase in salinity (R2 = 0.8987 and R2 = -0.2964) and not with the sea surface temperature. S. lanceolatus is an excellent bioindicator of changes in sea surface salinity in this region of the Gulf of Mexico.


Assuntos
Membrana dos Otólitos , Água do Mar , Animais , Golfo do México , Humanos , México , Salinidade
2.
ISA Trans ; 97: 336-351, 2020 Feb.
Artigo em Inglês | MEDLINE | ID: mdl-31416620

RESUMO

The aim of this study is to design and implement a virtual reality bicycle system based on a functional-based mechatronic design approach. The development of virtual reality technologies with haptic systems demands a proper integration of the involved disciplines to provide immerse experiences for users. The proposed design approach provides a formal manner to gather the subsystems in the mechatronic device. The developed system is divided in a Virtual Reality System (VRS) and a Physical System (PS) for the design process. The former includes an interactive virtual environment in which an Avatar is animated using a simple kinematic bicycle model. The latter includes an adapted mountain bicycle with haptic feedback mechanisms to interact with the user and to produce the corresponding inputs for the bicycle model. Both systems are integrated by a control behavior system that works under two operation modes, where the user carries out virtual tours and gets feedbacks from a stereoscopic display system, audio cues, and haptic mechanisms. A multibody simulation validates the consistency and the integration of the physical system. In addition, a set of experimental results show the performance of instrumentation elements, control strategies, and feedback mechanisms, to provide the user with an immersive experience in the virtual environment. A brief survey was carried out to assess the opinion of users about the virtual bicycle tours, providing feedback for future improvements. The different designed modules and sub-systems allow modifying and enhancing the VRS without major modifications of the PS, or allow enhancing the physical platform without affecting the functionality of the virtual environment.


Assuntos
Ciclismo , Realidade Virtual , Estimulação Acústica , Algoritmos , Fenômenos Biomecânicos , Simulação por Computador , Sinais (Psicologia) , Percepção de Profundidade , Meio Ambiente , Desenho de Equipamento , Humanos , Modelos Teóricos , Interface Usuário-Computador
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